![]() ![]() One was an AGA version of the game with 256 color graphics and was pretty much the same as the PC version. There were two versions of Theme Park sold for Amiga computers. Theme Park appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. ![]() ![]() It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features. More important, ensure that research is adequately funded to produce new rides. You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay. Shops must also be included so that the visitors can buy food, drinks, and souvenirs - the cunning player will combine salt, sugar, and caffeine settings to maximize consumer interest. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. ![]()
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